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Tactical Access is an eye condition simulator designed to immerse developers in the experiences of gamers facing diverse visual impairments. By providing first hand insight into the challenges these players encounter, Tactical Access sheds light on potential design obstacles within video games.

The aim is to raise awareness and foster inclusivity in gaming. Tactical Access simulates a range of eye conditions, including colour blindness, cataracts, glaucoma, age-related macular degeneration, and diabetic retinopathy.

I believe this project will empower developers to anticipate and address accessibility issues within their own projects. Whether through implementing additional accessibility options or re-evaluating design choices, Tactical Access equips developers with the experience to create more inclusive gaming experiences.

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Tactical Access is part my final year dissertation project entitled "Levelling the Playing Field: Enhancing inclusivity for people with visual disabilities through accessible game environments and design choices"